Honey additionally boosts RT +2 per tick ( RT increase is 3× as fast).Which means Honey reduces the rate of any life-draining debuff.Note: If you are under the debuff of Burning or Suffocation, instead of losing 1 health when RC reaches -120, you'll always lose 5 health when RC reaches -600. Electrified: -8 (when standing still), or -32 (when moving).These cancel the R boosts in the second table above, reset RT to 0, and reduce R by these values: Bleeding debuff: Keeps RT reset to 0, so base R remains at 0.Feral Bite debuff: Base R is multiplied x0.5.R +6 for each buff level (18 at the third level) These apply if the player doesn't have any life-draining debuffs: RT +5 per tick (and 1 per 2 additional enemies affected) R +3 (and 1 per 2 additional enemies affected) Note: Despite drowning being similar to life-draining debuffs, it only resets the RT and does not affect the RC and R. R is also affected by other items and buffs. Using an item does not count as moving.Īfter all of the above, if the player is in Expert Mode and does not have a Well Fed buff, R will be multiplied by 0.5. Also, standing still gives a 2.5X healing bonus compared to moving. So, for a brief conclusion: the longer player not getting hurt, the higher maximum health player has, the higher for the natural health regeneration rate. If the player is moving, it will be multiplied by 0.5.įinally, it will be rounded to the nearest whole number.If the player is standing still, R will be multiplied by 1.25.Then, the base Regeneration Rate R = (mHP / 400 * 0.85 + 0.15) * eRT Here is an illustration of the relationship between RT and eRT: After that, it rises by 1 every 10 seconds, to a maximum of 9. The time value starts at 0, and rises by 1 every 5 seconds for the first 30 seconds.A detailed definition can be found in the detailed explanation. time: factor for the time that has passed since the last hit taken. health max: maximum Health of the player.The formula can be split in to 3 parts and a bit of rounding: Health regeneration (HR) is determined by the following formula:Īnd gives the health per second the player regenerates. Vital Crystal (Desktop, Console and Mobile versions) Hearty Meal (Desktop, Console and Mobile versions) (Desktop, Console and Mobile versions) Sitting in a Chair Squire's Great Helm (Desktop, Console and Mobile versions) Valhalla Knight's Breastplate (Desktop, Console and Mobile versions) One stack is removed at a time, upon which the timer resets itself. Lasts for 8 seconds and can be stacked up to three times. Life Nebula (Desktop, Console and Mobile versions) Provides regeneration buff while weapon is damaging enemies Life Drain (Desktop, Console and Mobile versions) Solar Flare armor (Desktop, Console and Mobile versions) Hit enemy while wearing full set of Palladium armor (Desktop, Console and Mobile versions) 2 / (Old-gen console and 3DS versions) 3 Like natural regeneration, "tick"s occur more frequently when standing still or when not damaged recently. Expert mode only.īuff lasts 30 seconds after leaving Honey.ĭryad's Blessing (Desktop, Console and Mobile versions) Slowly increases regeneration rate over time, canceling out when the player moves or uses most items. Shiny Stone (Desktop, Console and Mobile versions) (Desktop, Console and Mobile versions) 1 / (Old-gen console and 3DS versions) 0.5Įquip Moon Charm or its upgrades, during nightĬelestial Shell (Desktop, Console and Mobile versions) The time the player has to wait until regeneration starts is highly variable from roughly 1/10th of a second to 17 seconds (32 seconds on Expert Mode) and is again dependent on maximum life, movement, and buffs/debuffs.īelow is a list of things that provide health regeneration. Buffs and debuffs: for a feel you can have a look at the detailed explanation below, but keep in mind that the numbers do not represent health regeneration directly they are just factors (higher is better).Time since the player was damaged: the longer it's been since the player was last damaged, the faster their regeneration rate will be this caps at 60 seconds (1 in-game hour) after which the regeneration rate no longer rises.Rest: if the player is lying on a bed or sitting on a chair or sofa, their regeneration rate is boosted by a factor of ×1.5.Movement: if the player is standing still, their regeneration rate is increased by a factor of ×1.25.The player's maximum health: a higher maximum health means a faster regeneration rate.The rate at which the player regenerates health is dependent on five factors: If the player is not hit for a short time, health starts regenerating until the player is hit again. This page discusses how the player health regeneration mechanism works, and how equipment and buffs affect the regeneration rate.
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